Runick – Best Casual Game award at IT Konekt

From Belgrade With Love,

Runick won the Best Casual Game award at IT Konekt!

Best Casual Game IT Konekt 2018IT Konekt Award

IT Konekt

Past 2 weekends were quite busy, Black Trumpet Games participated at IT Konekt in Belgrade and had a blast doing it. There was a special section for indies called Game Space where a lot of talented teams from around the region showcased their indie gems. BTG showed off Runick and Getaway Garden side by side and got quite some traction and feedback.

IT Konekt Game Space

Reboot Develop

Right after IT Konekt we went on another event in Dubrovnik called Reboot Develop. This conference defines what business with pleasure means! In addition to showing our dynamic duo (Runick and Getaway Garden) we participated in lectures from veterans in game development from all over the world. It was extremely educational and we learned from the best.

Reboot DevelopWe are delighted to see so much people enjoying our games to the point that we had to bring even more chairs on both conferences so that we could accommodate everyone who was interested. It was all boards on deck and all play stations occupied!

Now after a short rest from the conferences we are ready to return back to development.

I’m starting to like the process of blogging and sharing the “glamorous” gamedev life behind our games. So expect more blogs coming soon (yes I know I promised the Level Design blog of Runick and I haven’t forgotten it’s still in development :D). But if your interested in reading more about level design right now, check out Filips blog about Getaway Garden here:


Next stop: Reboot Infogamer 2017

Black Trumpet Games got a chance to show Getaway Garden at the 2017 Reboot Infogamer in Zagreb. The team is working hard to move the project forward and to grab the attention of the general public.

Getaway Garden is getting some attention

Great news! Our team will present Getaway Garden at the 2017 Reboot Infogamer expo in our hometown Zagreb! This will be the first presentation of our game to the public. It is hard to believe that SGC was only a month ago. There we presented the game to our fellow game-devs mostly. 

People of Reboot were nice enough to offer small indies free spot at their great expo. An offer that can not be refused, so we grabbed it! So, fellow indie game developers reading this, keep an eye on the posts from Reboot team. There will probably be a chance for you to grab one of these free spots next year. Nice one Reboot! thanks!

Goals this time

This is a perfect chance to push Getaway Garden a bit forward, and also a great opportunity to gain some valuable feedback from the audience. Also, since this is a big public event, we are counting on more mainstream media being present and are planning to try to grab a bit of their attention too.

Featurewise we are concentrating at trying to remedy the biggest issues that disclosed themselves at the SGC presentation. (You can read all about these here). These are boldly being addressed by Filip the code ninja.

The feedback we will get this time will probably be less focused, but none the less relevant. It will be our first chance to hear real audience’s voice. It will be interesting to see if there is a difference in the opinions of the audience and our fellow game developers. I promise to keep you posted on this.

We have already sent our first call out to the press and would like to thank Andrej of Exordium Games for the valuable contacts of the local press people. The best support you can have is your local fellow game devs, a thing to remember!

Battery at 12%

All that said, we have noticed the results of our last month sprint. Personally, I am feeling the impact of more than a year of the feeling of imperative to progress with the project. And all of that in the after hours of the daily job. I can feel the toll of effectively working two jobs at the same time. It is funny how it is not really the actual work that tires me since there have been more than a fair share of days off from the project, but the sense of obligatory responsibility to the team effort and to myself. Brains are funny. So I’ll be taking a break… or to better put it, my brain will be taking one, just after the expo.

But fret not! It will be for the best of the project I assure you. There is plenty planned afterward. We have already laid some of the foundations to take the visuals to the next level.

All this means that you will not be seeing a lot of new things in the Infogamer build of Getaway Garden. Only subtle progress. Still, this sprint is very important to us on the publicity and playtesting side.


Stay tuned for the report how everything went! Until then ta-ta! Yeah! And don’t forget to comment. What is your say about burning out and about preparing for public events? Really, we see this as an experience exchange channel.