Black Trumpet Games got a chance to show Getaway Garden at the 2017 Reboot Infogamer in Zagreb. The team is working hard to move the project forward and to grab the attention of the general public.
Getaway Garden is getting some attention
Great news! Our team will present Getaway Garden at the 2017 Reboot Infogamer expo in our hometown Zagreb! This will be the first presentation of our game to the public. It is hard to believe that SGC was only a month ago. There we presented the game to our fellow game-devs mostly.
People of Reboot were nice enough to offer small indies free spot at their great expo. An offer that can not be refused, so we grabbed it! So, fellow indie game developers reading this, keep an eye on the posts from Reboot team. There will probably be a chance for you to grab one of these free spots next year. Nice one Reboot! thanks!
Goals this time
This is a perfect chance to push Getaway Garden a bit forward, and also a great opportunity to gain some valuable feedback from the audience. Also, since this is a big public event, we are counting on more mainstream media being present and are planning to try to grab a bit of their attention too.
Featurewise we are concentrating at trying to remedy the biggest issues that disclosed themselves at the SGC presentation. (You can read all about these here). These are boldly being addressed by Filip the code ninja.
The feedback we will get this time will probably be less focused, but none the less relevant. It will be our first chance to hear real audience’s voice. It will be interesting to see if there is a difference in the opinions of the audience and our fellow game developers. I promise to keep you posted on this.
We have already sent our first call out to the press and would like to thank Andrej of Exordium Games for the valuable contacts of the local press people. The best support you can have is your local fellow game devs, a thing to remember!
Battery at 12%
All that said, we have noticed the results of our last month sprint. Personally, I am feeling the impact of more than a year of the feeling of imperative to progress with the project. And all of that in the after hours of the daily job. I can feel the toll of effectively working two jobs at the same time. It is funny how it is not really the actual work that tires me since there have been more than a fair share of days off from the project, but the sense of obligatory responsibility to the team effort and to myself. Brains are funny. So I’ll be taking a break… or to better put it, my brain will be taking one, just after the expo.
But fret not! It will be for the best of the project I assure you. There is plenty planned afterward. We have already laid some of the foundations to take the visuals to the next level.
All this means that you will not be seeing a lot of new things in the Infogamer build of Getaway Garden. Only subtle progress. Still, this sprint is very important to us on the publicity and playtesting side.
Stay tuned for the report how everything went! Until then ta-ta! Yeah! And don’t forget to comment. What is your say about burning out and about preparing for public events? Really, we see this as an experience exchange channel.